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Star Wars Squadrons

Worked as an Environment artist. Responsible for polishing and maintining the level until shipping. The tasks could vary from polishing asset modeling, texture polishing or debugging assets in game or in engine. I also had the chance to create and work on two flairs.

Created the broken version of the central core.

Created the broken version of the central core.

Adapted the high res model to be game ready and textured the asset. It is used as a hologram flair.

Adapted the high res model to be game ready and textured the asset. It is used as a hologram flair.

Completely modeled and textured this flair, used in cockpits.

Completely modeled and textured this flair, used in cockpits.