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Gotham Knights: Daggett

I did the first art pass on this area, working close with the level designer and art director. It remained very close to the space that I created. I had the freedom to explore some ideas and come up with a space that fit with narrative and gameplay. I was mainly responsible for the world building and level art of the space. I used various kit pieces to build the internal shell and followed the concept art to achieve the direction of the space. I tried finding opportunities for level design and lighters wherever I could during the creation of the space. It goes without saying that there were many people who helped realize the level.

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