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Convenience is my business...

I wanted to take some time to learn lumens and find an environment that I have seldom explored, artistically. I was highly inspired by the last of us when I was concepting the layout and the overall direction of the space but later progressed the idea to something that has a more dramatic and stylized lighting approach.

I was especially focusing on creating a solid architectural kit and reusing as many of the materials as I could to fill up the space. The smaller props and decals are all from Megascans which helped me really focus on the level art and the lighting.

After a few rounds of review from some close friends, I was able to push the lighting in a direction that I was not expecting and by following a fantastic tutorial going over Lumen.

https://www.youtube.com/watch?v=fSbBsXbjxPo&list=LL&index=1

Detail Lighting

Detail Lighting

Detail Lighting

Detail Lighting

Detail Lighting

Detail Lighting

Unlit highlighting the assets I authored for the scene.

Unlit highlighting the assets I authored for the scene.

Shell kit created for the scene

Shell kit created for the scene

Some of the materials that I created in substance painter.

Some of the materials that I created in substance painter.