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I'll Sleep When I'm... Mausoleum

For this project, I especially wanted to focus on making a trim sheet, modular pieces and time management. The mausoleum is 30,476 tris and uses 3 unique bakes, 2 tileable textures and 1 trim sheet. It took just around 30 hours to complete from start to finish, not including the level art. I created all the textures in substance painter and did use zbrush for the trim sheet and the pillar. Overall, it was a good challenge to interpret the architecture in a way that remained modular but still maintained the key features of the building.

** level art vegetation, rocks, wall pieces, terrain textures and trees were borrowed from mega scans and the marketplace***

Trim sheet

Trim sheet